So you're saying the game devs are wrong, there correct, 1 mod uses around 40byte then including steam query, so you are wrong because surprisingly I work as a IT Account Manager and as pre sales including network solutions, every packet larger then 1470 bytes is being "blocked", more then -28 mods and you are above the byte limit, You need about 40 byte per mod + general steam protocol overhead. So how is that not going to affect how many mods can be queried to the server, its dependant on the MTU size not been high enough.