Hi there, currently my son is running a dedicated server on a dedicated machine of his related to a game called DayZ, now problem is he runs mods on these servers which opens features and benefits to his players, now he has to query his mods between the server machine and the steam query meaning the launcher can detect what mods are using on the server, problem is MTU size is set to 1500 max and he needs it higher as each of his mods query at 48 bytes ish, anything 28 mods or above, it stops his server from querying meaning can he get a higher MTU then 1500 through virgin if requested?
So you're saying the game devs are wrong, there correct, 1 mod uses around 40byte then including steam query, so you are wrong because surprisingly I work as a IT Account Manager and as pre sales including network solutions, every packet larger then 1470 bytes is being "blocked", more then -28 mods and you are above the byte limit, You need about 40 byte per mod + general steam protocol overhead. So how is that not going to affect how many mods can be queried to the server, its dependant on the MTU size not been high enough.
MTU is a frame size at the data layer. It only effects how many large the packets are not chane the amount of data (mods) transferred. it will just change the number of packets needed to do the same job
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