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Hub 3 / Compal CH7465-LG (TG2492LG) and CGNV4 Latency Cause

Datalink
Up to speed

Good Day Ladies and Gentlemen,

Greetings from the other side of the pond, so to speak.  Over the last few weeks I've been perusing various user forums across North America and Europe for issues related to Intel Puma 6 modem latency.  Of those forums, your Hub 3 stands out as yet another Puma 6 based modem where users see continuous latency no matter what site is used or what online game is played. Considering all of the problems that are on the go, the following information should be of interest to all Hub 3, Compal CH7465-LG and Hitron CGNV4 modem users.  There is much more to post regarding this, so this is a start, to alert VM users as to the real cause of the latency and hopefully engage the VM engineering staff, via the forum staff, with Arris.  I am surprised to see that there has been no mention on this board of users from other ISPs who are suffering the exact same issues with their modems, so, this may come as a surprise to some, and possibly old news to others.

So, the short story ........

The Hub 3 / Compal CH7465-LG (TG2492LG) & Hiton CGNV4 modems are Intel Puma 6 / 6 Media Gateway (MG) based modems.  These modems exhibit high latency to the modem and high latency thru the modem.  The latency affects all IPV4 and IPV6 protocols, so it will be seen on every internet application and game.  The basic cause is the processing of the data packets thru a CPU software based process instead of thru the hardware processor / accelerator.  It appears that a higher priority task runs periodically, causing the packet processing to halt, and then resume.  This is observed as latency in applications and in ping tests to the modem and beyond.  For the last several weeks, Hitron, along with Intel and Rogers Communications in Canada have been addressing the latency issue within the Hitron CGNxxx series modems.  To date, only the IPV4 ICMP latency has been resolved.  Although this is only one protocol, it does show that a Puma 6MG modem is capable of using the hardware processor / accelerator with good results.  Currently Rogers is waiting for further firmware updates from Hitron which should include an expanded list of resolved protocol latency issues.  For Arris modems, "Netdog" an Arris engineer indicated last week that Arris was onboard to address the issue for the Arris SB6190 modem.  That should be considered as good news for any Arris modem (read Hub 3) user as Arris should be able to port those changes over to other Puma 6/6MG modems fairly quickly.  This is not a trivial exercise and will probably take several weeks to accomplish.  Note that there is no guarantee at this point that it is possible to shift all packet processing to the hardware processor / accelerator without suffering from any packet loss side effects.  Time will tell if all of the technical issues can be resolved with the current hardware included in the Puma 6/6MG chipset.  Last night, Netdog loaded beta firmware on selected test modems on the Comcast Communications network.  As this was only done last night, it's too soon to tell what this version resolves and if it was successful or not.  Netdog has contacts with staff at Comcast, Rogers, Charter and Cox Communications to fan out beta versions and modifications for testing.  I'd say its time to add Virgin Media and/or Liberty Global to that group as well.

Recent activity:

Approx three weeks ago a DSLReports user, xymox1 started a thread where he reported high latency to an Arris SB6190 and illustrated that with numerous MultiPing plots.  This is the same latency that I and other users with Rogers communications have been dealing with for months so it came as no surprise.  As well as reporting via that thread, xymox1 took it upon himself to email several staff members at Arris, Intel, Cablelabs and others.  The result of that campaign was Netdog's announcement, last week, that Arris was fully engaged at resolving the issue.  That has led to last nights release of beta firmware, although as I indicated its too early to determine what the beta firmware resolves, if anything.


The original thread that xymox1 started is here:

https://www.dslreports.com/forum/r31079834-ALL-SB6190-is-a-terrible-modem-Intel-Puma-6-MaxLinear-mis...


Yesterday, DSLReports issued a news story covering the thread:

https://www.dslreports.com/shownews/The-Arris-SB6190-Modem-Puma-6-Chipset-Have-Some-Major-Issues-138...


Today, Arris responded:

https://www.dslreports.com/shownews/Arris-Tells-us-Its-Working-With-Intel-on-SB6190-Puma6-Problems-1...


That response was also picked by Multichannel.com

http://www.multichannel.com/news/distribution/intel-arris-working-firmware-fix-sb6190-modem/409379

This is more news likely to appear in the next few days as additional tech and news staff pick up on this issue.


Hub 3 observations:

Like many others using a Puma 6/6MG modem, Hub 3 users are experiencing latency when they ping the modem, or ping a target outside of the home, game online or use low latency applications.  The common misconception is that this is Buffer Bloat. It's not. Its most likely a case of the packet processing stopping while the CPU processes a higher priority task.  The packet processing is done via the CPU no matter what mode the modem is operating in, modem mode or router mode and no matter what IPV4 or IPV6 protocol is used.  Normally, the latency is just that, latency.  The exception are UDP packets. In this case there is latency and packet loss.  The result of that is delayed and failed DNS lookups, and poor game performance for games that use UDP for player/server comms or player/player comms.


Can this be fixed?

So far, it appears that the answer is yes.  Rogers Communications issued beta firmware to a small group of test modems in October.  This version shifted the IPV4 ICMP processing from the CPU to the hardware processor / accelerator, resulting in greatly improved performance in ping latency.  At the present time we are waiting for the next version firmware which should shift other protocols over to the hardware processor / accelerator.  That can be seen in the following post:

http://communityforums.rogers.com/t5/forums/forumtopicpage/board-id/Getting_connected/message-id/369...

The details and results of last nights beta release to the Comcast group have yet to be seen.

At this point there is enough reading to keep most staff and users busy.  My intention is to post some of the history leading up to this point and instructions on how to detect the latency and packet loss.  This is not thru the use of a BQM.  I had hoped to post this all at once but events are moving much faster than I had thought they would.  For now this should suffice to get the ball rolling.

Below is a link to a post with a couple of HrPing plots from my 32 channel modem to the connected CMTS.  This shows the latency that is observed and reflects what others have posted in this forum using Pingplotter and HrPing.

https://www.dslreports.com/forum/r31106550-

HrPing is one of the freebie applications that can be used to monitor the latency to and thru the modem. 

Pingplots with Pingplotter which show the latency from my modem to the CMTS can be found in the first two to three rows of my online image library at Rogers Communications, located below.  They are essentially what the BQM would look like if you were able to zoom into the plot to the point where you could see the individual ping spikes.  Those ping spikes are common to Puma 6 and Puma 6MG modems.

http://communityforums.rogers.com/t5/media/gallerypage/user-id/829158

 

 

 [MOD EDIT: Subject heading changed to assist community]

4,478 REPLIES 4,478

I doubt you will get it over wifi.

I do apologise but did you say it was connected via Ethernet cable? How are you testing the speed on the Xbox one? Are you using the internet test within the options of the Xbox? If so then ignore the results as you're pinging a server in Seattle I believe, so speed will be poor along with ping.

I am on a wired Ethernet connection via the superhub 3 with a 20 meter cat 6 cable that's brand new.
I am doing spees tests by clicking on the 'detailed network statistics' option which where I then get results like 37mbps download and 6mbps upload with 180ms latency (on vivid 100 with 2ac I used to get 80mbps download, 8mbps upload and 159ms latency via wireless connection.

I have read elsewhere that the latency goes to Seattle but when I spoke with Microsoft yesterday they told me the latency would go to a place in the U.K.?

If it is the case that my latency will always be to Seattle, how can I run a proper speed test on the Xbox one to see what speed I am getting?

I tried a speedest through the Xbox one on Internet explorer which have me 200mbps and 20mbps upload with 30ms ping but I know this was to a local server not Seattle.

Starting to look like I am doomed without a fix here....

Testing aside, how is the gaming? Maybe you are making yourself crazy for no reason.

Microsoft are telling porkies. Your gaming latency will be to what ever server your connected to. With games you will be on European servers so things will be good. Your gaming won't go anywhere near Seattle. You can't actually test your own choice of server for internet. I think the Xbox basically sees where you are and test what it should be for the distance to Seattle and makes the assumption your connection is fine. Your ping and speed will be good as online gaming you will mainly be connected to Europe.

The gaming is okay but seems to be a bit laggy every now and then, I used to have an issue where I couldn't play with anyone else and be in a party at the same time which was fixed on the superhub 2ac by me disabling upnp then enabling it again.

My concern is getting the speed on Xbox one to be close to what I am paying for via virgin. The reason for this is because on their gamer 200 website information it says game installs which be much quicker 'if you just can't wait to play a newly brought game' but when I do a game install that uses the network and not the disc on Xbox, my download speed never goes above 37mbps and seems 'limited' which is stupid as it should be able to adopt the 200mbps speed or close to it at least.

I wonder if PC gamers face this same issue...

Best way to test internet is Ethernet in your computer and go to Speedtest.net and select a server close to you.

Okay so that's good to hear I am connecting to European servers for gaming.

You mention my ping and speed will be fine as a result of this but the speed still remains at 37mbps on average for download and latency which is ping ? Is showing as 180 when they both used to have different readings with vivid 100 via super hub 2ac.

Do you think me getting the superhub 2ac back will help me get close to the 200mbps on Xbox one for downloads ?

That's exactly what I did Via the cat 6 Ethernet to my desktop PC which is showing at 200mbps download, 20mbps upload and 30ms ping.
I don't know why I get such a difference in download speed when using this cat 6 cable for the Xbox one?

I am based in Surrey, United Kingdom and the local server is usually in Kent or London but I don't think that's were the Xbox connects to.

If I was a PC gamer, as the speed test.net tells me I have 200mbps would that be the case when PC gaming or is this 200mbps just showing me what my superhub 3 is capable of

You're getting the speed you pay for.

As I said the Xbox for network diagnostics defaults and connects to Microsoft main server in Seattle, far side of the earth also your speeds won't be reliable. When you are using your Xbox for normal stuff like gaming, Netflix etc it is getting the full download speed the console can handle. So don't worry about what the Xbox says as frankly it rubbish for working out how good your internet is. If your computer says 200 down and 20 up, your Xbox is also doing the same....you just can't select its testing kit to pick somewhere local. Don't worry.

Get the superhub 2 back and the latency spikes will vanish. I've gone back to my hub 2 and plugged back in my Asus and all is well. As soon as the hub 3 is fixed, if it ever gets fixed I will switch it on again.

SCA1972
Very Insightful Person
Very Insightful Person

Speed tests show you the speed the hub is capable of with multiple download threads.  Most real world downloads do not use multiple threads so do not max out your 200Mbps.  If I download using a browser I get around 90-100Mbps, if I use a download manager that uses multiple threads and the server I'm downloading from supports it I can get my full 200Mbps.

My experience with the Playstation network is that Sony at least do not support multi thread downloads, so if Microsoft are the same then the Xbox will never max out your connection.

You could try the Thinkbroadband speed test which shows single thread speeds compared with multi thread speeds:

http://www.thinkbroadband.com/speedtest.html

______________________
Scott

Disclaimer - I don't work for Virgin Media. I'm just another VM user trying to help out so my answers may be wrong Smiley Happy If my answer solves your problem please mark it as helpful as it may help others
My setup: Vivid 200 Optical fibre with Superhub 2 in modem mode connected to a Netgear R7000 router. Telewest/VM user since 2001.

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