on 29-08-2013 19:43
I am currently receiving socket closed errors when trying to run the eve online.
I had this problem almost exactly a month a go and it has returned. I have reset both my modem and my router
numerous times but with little effect.
I enclose my speedtest results
Please let me know what else I need to post which would help.
on 30-08-2013 11:28
on 03-09-2013 21:08
Tracing route to srv200-g.ccp.cc [126.96.36.199]
over a maximum of 30 hops:
1 9 ms 10 ms 10 ms 10.12.56.1
2 8 ms 8 ms 7 ms basl-core-2a-ae9-602.network.virginmedia.net [80
3 11 ms 10 ms 12 ms brnt-bb-1a-ae10-0.network.virginmedia.net [81.96
4 15 ms 12 ms 13 ms nrth-bb-1b-as4-0.network.virginmedia.net [212.43
5 14 ms 13 ms 14 ms tele-ic-4-ae0-0.network.virginmedia.net [62.253.
6 15 ms 38 ms 14 ms ccpgames.com [188.8.131.52]
7 14 ms 17 ms 16 ms srv246-f.ccp.cc [184.108.40.206]
8 14 ms 15 ms 20 ms srv200-g.ccp.cc [220.127.116.11]
on 04-09-2013 15:27
on 04-09-2013 21:06
Thanks for the prompt replies.
As far as I know there are no ports forwarded as reading up on what it meant I would have to change some data within my router.
What are the advantages or disadvantages of port forwarding. Would it help or cause problems.
on 05-09-2013 10:18
Not necessarily advantageous but it would mean that the router definitely isn't blocking the games connection with the firewall. I've had a look around about this closed socket error and most seem to think this is an issue with CCP themselves. A quick google around will show what others have done to bypass the issue.
I personally would suggest putting your hub into modem mode which will give you a new WAN IP and should reroute the path you take to the server.
Let us know if this helps at all.