I think I am having the same problem as that guy, me and my friend are getting the packet loss at what seems to be the same time every time one of us is getting rubberbanded in a game the other is as well its been happening for over a week now and happens during multiple games and discord and we live miles apart
I have been getting packet loss for just over a week now and its getting worse. Getting to the point that I'm looking at other suppliers for broadband and TV.
heres latest bqm for my connection
The speed isn't the issue as that is fine its the packet loss that is screwing up multiplayer games to the point they become unplayable below is dslreports.coms speed test. I have capped upload as the bloat was horrendous but my router won't allow download capping.
I'm in ayrshire in smallworlds old franchise which was bought by virgin 2 years ago. Smallworld at least acknowledged faults and didn't deny that something was wrong.
I'm not daft enough to attempt running uTorrent (used only for new linux distros btw ) and online gaming at the same time
Given my background in IT Infrastructure, I'm pretty confident in my ability to set max connections on uT (currently at 2k), but uT was only running as an example of a consistent download load on the connection while demonstrating the packet loss in conjunction.
Interestingly enough, I too am in the previously Smallworld serviced area (North Ayrshire), however I do understand that this issue is not limited to this one geographical region.
Derby area here. An Xbox 360 network test reports an average of 160ms of latency where previously (as of about 3 weeks ago) it was 18ms or so. This is also affecting Network Time Protocol (NTP) services (see graph below). The blue line in the image should be horizontal, flat and up at the 20 on the right hand side of the scale. Since the latency went all to heck, it's up and down like a yoyo in a lift. I've seen NTP experts blame this on Virgin Media's upstream provider (NTT, I think). Why is this relevant? Because online gaming and NTP both use UDP.